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Heliod, God of the Sun
USD $4.52
EUR €2.95

Heliod, God of the Sun

{3}{W}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Other creatures you control have vigilance.

{2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.

5 / 6

Indestructible
Set
The List (PLST #THS-17)
Rarity
Mythic
Mana value
4
Released
2023-04-21
Artist
Jaime Jones
EDHREC rank
#3,348
Colour identity
{W}
Finishes
Nonfoil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.32
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Archon of Sun's Grace 47 %+43.1 %
  2. Sphere of Safety 46 %+42.7 %
  3. Grasp of Fate 42 %+35.7 %
  4. Rule of Law 38 %+35.2 %
  5. Skybind 35 %+34.7 %
  6. Spear of Heliod 37 %+33.6 %
  7. Blind Obedience 42 %+31.8 %
  8. Ghostly Prison 53 %+31.8 %
  9. Wrath of God 46 %+31.7 %
  10. Tocasia's Welcome 46 %+31.1 %
  11. Elspeth, Sun's Champion 40 %+29.7 %
  12. Divine Visitation 35 %+28.9 %
  13. Sigil of the Empty Throne 29 %+26.4 %
  14. Darksteel Mutation 43 %+26.1 %
  15. Felidar Retreat 34 %+25.7 %
  16. Hall of Heliod's Generosity 37 %+24.6 %
  17. Idyllic Tutor 32 %+23.6 %
  18. Endless Atlas 30 %+23.6 %
  19. Mangara, the Diplomat 42 %+23.0 %
  20. Weathered Wayfarer 35 %+22.4 %
  21. Heliod's Intervention 30 %+21.9 %
  22. Crackdown 23 %+21.5 %
  23. Claim Jumper 29 %+20.6 %
  24. Lapse of Certainty 23 %+20.2 %
  25. Dictate of Heliod 22 %+19.6 %
  26. Vanquish the Horde 30 %+19.2 %
  27. Mind's Eye 21 %+18.9 %
  28. Ondu Inversion 24 %+18.8 %
  29. Ondu Inversion 24 %+18.8 %
  30. Endless Horizons 20 %+18.7 %
  31. Aura of Silence 22 %+18.2 %
  32. Sevinne's Reclamation 31 %+17.6 %
  33. Gilded Lotus 21 %+17.4 %
  34. Eidolon of Rhetoric 20 %+17.3 %
  35. Serra's Sanctum 20 %+17.3 %
  36. Enduring Innocence 31 %+17.0 %
  37. Relic Vial 17 %+16.7 %
  38. Starfield of Nyx 16 %+15.5 %
  39. Spirit of the Labyrinth 17 %+15.4 %
  40. Norn's Annex 20 %+15.2 %
  41. Riot Control 18 %+15.0 %
  42. Goblin Charbelcher 15 %+15.0 %
  43. World Queller 15 %+14.9 %
  44. Sun Titan 36 %+14.8 %
  45. Razorgrass Ambush 23 %+14.7 %
  46. Razorgrass Ambush 23 %+14.7 %
  47. Daxos, Blessed by the Sun 26 %+14.6 %
  48. Glory 15 %+14.4 %
  49. Trouble in Pairs 29 %+14.3 %
  50. Expedition Map 17 %+14.2 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Plains 88 %-6.1 %
  2. Sol Ring 67 %-16.1 %
  3. Swords to Plowshares 63 %-12.4 %
  4. Ghostly Prison 53 %+31.8 %
  5. Path to Exile 52 %-15.8 %
  6. Generous Gift 49 %+8.0 %
  7. Pearl Medallion 48 %-12.5 %
  8. Archon of Sun's Grace 47 %+43.1 %
  9. Sphere of Safety 46 %+42.7 %
  10. Tocasia's Welcome 46 %+31.1 %
  11. Wrath of God 46 %+31.7 %
  12. Land Tax 43 %+10.4 %
  13. Darksteel Mutation 43 %+26.1 %
  14. Arcane Signet 42 %-15.3 %
  15. Mangara, the Diplomat 42 %+23.0 %
  16. Blind Obedience 42 %+31.8 %
  17. Grasp of Fate 42 %+35.7 %
  18. Nykthos, Shrine to Nyx 40 %+8.2 %
  19. Elspeth, Sun's Champion 40 %+29.7 %
  20. Rule of Law 38 %+35.2 %
  21. Emeria, the Sky Ruin 38 %-1.9 %
  22. Spear of Heliod 37 %+33.6 %
  23. Hall of Heliod's Generosity 37 %+24.6 %
  24. Enlightened Tutor 36 %+13.8 %
  25. Sun Titan 36 %+14.8 %
  26. Austere Command 36 %+8.3 %
  27. Weathered Wayfarer 35 %+22.4 %
  28. Skybind 35 %+34.7 %
  29. Divine Visitation 35 %+28.9 %
  30. War Room 34 %-0.7 %
  31. Felidar Retreat 34 %+25.7 %
  32. Witch Enchanter 32 %+13.9 %
  33. Witch Enchanter 32 %+13.9 %
  34. Idyllic Tutor 32 %+23.6 %
  35. Enduring Innocence 31 %+17.0 %
  36. Esper Sentinel 31 %-2.7 %
  37. Sevinne's Reclamation 31 %+17.6 %
  38. Vanquish the Horde 30 %+19.2 %
  39. Farewell 30 %+8.0 %
  40. Heliod's Intervention 30 %+21.9 %
  41. Endless Atlas 30 %+23.6 %
  42. Mind Stone 30 %+3.7 %
  43. Welcoming Vampire 29 %+12.6 %
  44. Claim Jumper 29 %+20.6 %
  45. Trouble in Pairs 29 %+14.3 %
  46. Sigil of the Empty Throne 29 %+26.4 %
  47. Teferi's Protection 28 %+2.3 %
  48. Authority of the Consuls 28 %+5.8 %
  49. Knight of the White Orchid 28 %+2.8 %
  50. Smothering Tithe 28 %-0.5 %

Format legality

Rulings

  • 2013-09-15

    Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).

  • 2013-09-15

    If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.

  • 2013-09-15

    Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.

  • 2013-09-15

    Numeric mana symbols ({0}, {1}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.

  • 2020-01-24

    As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.

  • 2020-01-24

    Counters put on a God remain on it while it's not a creature, even if they have no effect.

  • 2020-01-24

    If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.

  • 2020-01-24

    If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.

  • 2020-01-24

    If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.

  • 2020-01-24

    The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.

  • 2020-01-24

    The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.

  • 2020-01-24

    When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.

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