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Wilson, Refined Grizzly
USD $0.42
USD foil $0.34
EUR €0.21
MTGO 3.06 tix

Wilson, Refined Grizzly

{1}{G}

Legendary Creature — Bear Warrior

This spell can't be countered.

Reach, vigilance, trample

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

Choose a Background (You can have a Background as a second commander.)

2 / 2

ReachVigilanceChoose a backgroundTrampleWard
Set
Commander Legends: Battle for Baldur's Gate (CLB #261)
Rarity
Uncommon
Mana value
2
Released
2022-06-10
Artist
Ilse Gort
EDHREC rank
#3,998
Colour identity
{G}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.27
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Raised by Giants 71 %+69.3 %
  2. Blanchwood Armor 65 %+53.3 %
  3. Blackblade Reforged 60 %+51.4 %
  4. Snake Umbra 51 %+44.5 %
  5. Bear Umbra 53 %+43.2 %
  6. Fireshrieker 46 %+41.9 %
  7. Basilisk Collar 47 %+41.8 %
  8. Primal Bellow 46 %+41.2 %
  9. Ayula, Queen Among Bears 41 %+38.9 %
  10. Colossification 42 %+38.8 %
  11. Indomitable Might 40 %+37.3 %
  12. Alpha Authority 38 %+35.1 %
  13. Werebear 38 %+34.5 %
  14. Beorn the Fierce 40 %+34.1 %
  15. Boar Umbra 36 %+33.5 %
  16. Cloak of the Bat 33 %+32.5 %
  17. Ram Through 51 %+29.6 %
  18. Hydra's Growth 35 %+28.8 %
  19. Anara, Wolvid Familiar 30 %+28.4 %
  20. Snakeskin Veil 49 %+28.2 %
  21. Swiftfoot Boots 60 %+27.9 %
  22. Trailblazer's Boots 31 %+27.6 %
  23. Tanuki Transplanter 30 %+27.3 %
  24. Owlbear Shepherd 28 %+26.9 %
  25. Guardian Augmenter 30 %+26.4 %
  26. Fog 45 %+26.1 %
  27. Hunter's Insight 37 %+24.7 %
  28. Owlbear Cub 28 %+24.6 %
  29. Return to Nature 38 %+24.3 %
  30. Tamiyo's Safekeeping 44 %+24.3 %
  31. Loxodon Warhammer 27 %+24.2 %
  32. Commander's Plate 30 %+23.2 %
  33. Unnatural Growth 46 %+23.1 %
  34. Thran Power Suit 25 %+22.9 %
  35. Strong Back 25 %+22.3 %
  36. Rogue's Passage 59 %+22.0 %
  37. Grizzly Bears 25 %+21.4 %
  38. Mithril Coat 25 %+21.0 %
  39. Forgotten Ancient 32 %+21.0 %
  40. Mother Bear 23 %+20.1 %
  41. Dancing from Dark to Dawn 36 %+20.0 %
  42. Druid's Familiar 22 %+19.8 %
  43. Rampant Growth 62 %+19.6 %
  44. Staff of Titania 27 %+19.5 %
  45. Arcane Signet 48 %+19.4 %
  46. Colossal Majesty 31 %+19.2 %
  47. Owlbear 21 %+18.3 %
  48. Runeclaw Bear 21 %+18.1 %
  49. Kodama's Reach 55 %+17.5 %
  50. Wild Growth 43 %+16.9 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Forest 96 %+0.2 %
  2. Sol Ring 77 %+5.9 %
  3. Raised by Giants 71 %+69.3 %
  4. Blanchwood Armor 65 %+53.3 %
  5. Cultivate 64 %+12.4 %
  6. Rampant Growth 62 %+19.6 %
  7. Swiftfoot Boots 60 %+27.9 %
  8. Blackblade Reforged 60 %+51.4 %
  9. Rogue's Passage 59 %+22.0 %
  10. Kodama's Reach 55 %+17.5 %
  11. Llanowar Elves 54 %+0.6 %
  12. Bear Umbra 53 %+43.2 %
  13. Beast Within 52 %-4.9 %
  14. Ram Through 51 %+29.6 %
  15. Snake Umbra 51 %+44.5 %
  16. Snakeskin Veil 49 %+28.2 %
  17. Arcane Signet 48 %+19.4 %
  18. Basilisk Collar 47 %+41.8 %
  19. Fireshrieker 46 %+41.9 %
  20. Unnatural Growth 46 %+23.1 %
  21. Primal Bellow 46 %+41.2 %
  22. Nature's Lore 45 %+6.4 %
  23. Fog 45 %+26.1 %
  24. Tamiyo's Safekeeping 44 %+24.3 %
  25. Elvish Mystic 43 %-2.5 %
  26. Harmonize 43 %+16.4 %
  27. Wild Growth 43 %+16.9 %
  28. Colossification 42 %+38.8 %
  29. Ayula, Queen Among Bears 41 %+38.9 %
  30. Emerald Medallion 41 %-3.8 %
  31. Beorn the Fierce 40 %+34.1 %
  32. Indomitable Might 40 %+37.3 %
  33. Werebear 38 %+34.5 %
  34. Return to Nature 38 %+24.3 %
  35. Alpha Authority 38 %+35.1 %
  36. Hunter's Insight 37 %+24.7 %
  37. Dancing from Dark to Dawn 36 %+20.0 %
  38. Heroic Intervention 36 %-12.0 %
  39. Boar Umbra 36 %+33.5 %
  40. Hydra's Growth 35 %+28.8 %
  41. Return of the Wildspeaker 35 %-1.4 %
  42. Reclamation Sage 33 %+13.3 %
  43. Cloak of the Bat 33 %+32.5 %
  44. Rishkar's Expertise 33 %+3.7 %
  45. Forgotten Ancient 32 %+21.0 %
  46. Three Visits 32 %+2.2 %
  47. Reliquary Tower 32 %+0.1 %
  48. Trailblazer's Boots 31 %+27.6 %
  49. Kenrith's Transformation 31 %+11.5 %
  50. Colossal Majesty 31 %+19.2 %

Format legality

Rulings

  • 2022-06-10

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  • 2022-06-10

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  • 2022-06-10

    Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.

  • 2022-06-10

    If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.

  • 2022-06-10

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  • 2022-06-10

    If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.

  • 2022-06-10

    If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.

  • 2022-06-10

    If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.

  • 2022-06-10

    Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).

  • 2022-06-10

    You can choose two commanders that are the same color or colors.

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