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High Perfect Morcant
USD $1.84
USD foil $2.02
EUR €1.36
MTGO 0.02 tix

High Perfect Morcant

{2}{B}{G}

Legendary Creature — Elf Noble

Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.)

Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

4 / 4

BlightProliferate
Set
Lorwyn Eclipsed (ECL #229)
Rarity
Rare
Mana value
4
Released
2026-01-23
Artist
Victor Adame Minguez
EDHREC rank
#3,806
Colour identity
{B}{G}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

3 +
Bracket 3 and up — Upgraded
In a two-card combo

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.00
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos 1

High Perfect Morcant+Flourishing Defenses
{B}{G}
Near-infinite creature ETBNear-infinite creature tokensNear-infinite proliferateReduce any number of opposing creatures' toughness to 0 whenever an Elf enters under your controlReduce the toughness of creatures opponents control to 0

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Lathril, Blade of the Elves 81 %+76.4 %
  2. Flourishing Defenses 79 %+75.4 %
  3. Elvish Archdruid 86 %+73.1 %
  4. Priest of Titania 80 %+68.0 %
  5. Imperious Perfect 76 %+65.4 %
  6. Lys Alana Huntmaster 67 %+58.4 %
  7. Morcant's Loyalist 64 %+56.7 %
  8. Evolution Sage 64 %+56.1 %
  9. Marwyn, the Nurturer 66 %+55.4 %
  10. Elvish Warmaster 64 %+55.4 %
  11. Leaf-Crowned Visionary 63 %+54.9 %
  12. Champions of the Perfect 62 %+54.3 %
  13. Llanowar Elves 85 %+49.8 %
  14. Dionus, Elvish Archdruid 55 %+49.2 %
  15. Beast Whisperer 62 %+48.9 %
  16. Tyvar Kell 53 %+45.9 %
  17. Selfless Safewright 52 %+45.4 %
  18. Blowfly Infestation 48 %+44.7 %
  19. Elvish Promenade 51 %+44.3 %
  20. Elven Ambush 52 %+44.3 %
  21. Elvish Mystic 73 %+43.9 %
  22. Reclamation Sage 59 %+42.2 %
  23. Necroskitter 44 %+41.3 %
  24. Glissa Sunslayer 49 %+39.6 %
  25. Galadhrim Ambush 46 %+39.3 %
  26. Formidable Speaker 45 %+37.9 %
  27. Eclipsed Elf 42 %+37.0 %
  28. Virulent Emissary 47 %+36.8 %
  29. Eclipsed Realms 40 %+35.8 %
  30. Massacre Girl, Known Killer 39 %+35.7 %
  31. Trystan's Command 39 %+34.0 %
  32. Dwynen, Gilt-Leaf Daen 42 %+34.0 %
  33. Prowess of the Fair 39 %+34.0 %
  34. Shaman of the Pack 40 %+33.1 %
  35. Ezuri, Renegade Leader 40 %+33.0 %
  36. Wolverine Riders 39 %+32.7 %
  37. Circle of Dreams Druid 40 %+32.7 %
  38. Generous Patron 35 %+32.1 %
  39. Fyndhorn Elves 49 %+31.3 %
  40. Elvish Harbinger 36 %+30.6 %
  41. Gilt-Leaf Palace 36 %+30.5 %
  42. Elvish Champion 35 %+28.8 %
  43. Eladamri, Korvecdal 32 %+27.8 %
  44. Abomination of Llanowar 33 %+27.5 %
  45. Poison-Tip Archer 45 %+27.4 %
  46. Bloodline Bidding 31 %+26.8 %
  47. Chronicle of Victory 31 %+25.9 %
  48. Wirewood Lodge 31 %+25.8 %
  49. Elderfang Venom 31 %+25.1 %
  50. Path of Ancestry 49 %+24.7 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Forest 99 %+0.8 %
  2. Swamp 98 %+0.1 %
  3. Elvish Archdruid 86 %+73.1 %
  4. Llanowar Elves 85 %+49.8 %
  5. Command Tower 83 %-2.3 %
  6. Lathril, Blade of the Elves 81 %+76.4 %
  7. Priest of Titania 80 %+68.0 %
  8. Flourishing Defenses 79 %+75.4 %
  9. Sol Ring 78 %-1.4 %
  10. Imperious Perfect 76 %+65.4 %
  11. Elvish Mystic 73 %+43.9 %
  12. Lys Alana Huntmaster 67 %+58.4 %
  13. Marwyn, the Nurturer 66 %+55.4 %
  14. Woodland Cemetery 65 %+0.2 %
  15. Morcant's Loyalist 64 %+56.7 %
  16. Elvish Warmaster 64 %+55.4 %
  17. Evolution Sage 64 %+56.1 %
  18. Leaf-Crowned Visionary 63 %+54.9 %
  19. Beast Whisperer 62 %+48.9 %
  20. Champions of the Perfect 62 %+54.3 %
  21. Overgrown Tomb 60 %+12.2 %
  22. Reclamation Sage 59 %+42.2 %
  23. Arcane Signet 57 %-5.0 %
  24. Dionus, Elvish Archdruid 55 %+49.2 %
  25. Tyvar Kell 53 %+45.9 %
  26. Elven Ambush 52 %+44.3 %
  27. Selfless Safewright 52 %+45.4 %
  28. Elvish Promenade 51 %+44.3 %
  29. Assassin's Trophy 51 %+3.3 %
  30. Glissa Sunslayer 49 %+39.6 %
  31. Path of Ancestry 49 %+24.7 %
  32. Fyndhorn Elves 49 %+31.3 %
  33. Llanowar Wastes 49 %-5.1 %
  34. Heroic Intervention 48 %+16.4 %
  35. Blowfly Infestation 48 %+44.7 %
  36. Virulent Emissary 47 %+36.8 %
  37. Galadhrim Ambush 46 %+39.3 %
  38. Poison-Tip Archer 45 %+27.4 %
  39. Formidable Speaker 45 %+37.9 %
  40. Necroskitter 44 %+41.3 %
  41. Eclipsed Elf 42 %+37.0 %
  42. Dwynen, Gilt-Leaf Daen 42 %+34.0 %
  43. Circle of Dreams Druid 40 %+32.7 %
  44. Shaman of the Pack 40 %+33.1 %
  45. Eclipsed Realms 40 %+35.8 %
  46. Ezuri, Renegade Leader 40 %+33.0 %
  47. Undergrowth Stadium 40 %+0.4 %
  48. Prowess of the Fair 39 %+34.0 %
  49. Trystan's Command 39 %+34.0 %
  50. Wolverine Riders 39 %+32.7 %

Format legality

Rulings

  • 2025-11-17

    All of the -1/-1 counters must be put on a single creature. You can't choose to split them up between multiple creatures.

  • 2025-11-17

    If High Perfect Morcant enters at the same time as one or more other Elves you control, its first ability will trigger for each of those other Elves as well as itself.

  • 2025-11-17

    If a creature has +1/+1 counters and -1/-1 counters on it, state-based actions remove the same number of each so that it has only one kind of those counters on it. For example, if a creature has three +1/+1 counters on it and two -1/-1 counters are put on it, state-based actions will remove two of each of those kinds of counters, leaving the creature with just one +1/+1 counter.

  • 2025-11-17

    If a creature that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, effects that refer to the counters on that creature when it died will see all of those +1/+1 and -1/-1 counters.

  • 2025-11-17

    If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

  • 2025-11-17

    If you can't place -1/-1 counters on any creatures you control (probably because you control no creatures), you can't choose to blight.

  • 2025-11-17

    Once you've announced that you're casting a spell or activating an ability, players can't take actions until you've finished doing so. Notably, opponents can't try to destroy or otherwise remove your creatures to stop you from blighting as part of paying the cost of that spell or ability.

  • 2025-11-17

    Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

  • 2025-11-17

    The creature you choose to put -1/-1 counters on doesn't have to have enough toughness to survive the process. For example, if you blight 2, you can choose to put the counters on a 1/1 creature you control.

  • 2025-11-17

    When you proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

  • 2025-11-17

    You don't have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

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