
High Perfect Morcant
Legendary Creature — Elf Noble
Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.)
Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
4 / 4
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos 1
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Lathril, Blade of the Elves
- Flourishing Defenses
- Elvish Archdruid
- Priest of Titania
- Imperious Perfect
- Lys Alana Huntmaster
- Morcant's Loyalist
- Evolution Sage
- Marwyn, the Nurturer
- Elvish Warmaster
- Leaf-Crowned Visionary
- Champions of the Perfect
- Llanowar Elves
- Dionus, Elvish Archdruid
- Beast Whisperer
- Tyvar Kell
- Selfless Safewright
- Blowfly Infestation
- Elvish Promenade
- Elven Ambush
- Elvish Mystic
- Reclamation Sage
- Necroskitter
- Glissa Sunslayer
- Galadhrim Ambush
- Formidable Speaker
- Eclipsed Elf
- Virulent Emissary
- Eclipsed Realms
- Massacre Girl, Known Killer
- Trystan's Command
- Dwynen, Gilt-Leaf Daen
- Prowess of the Fair
- Shaman of the Pack
- Ezuri, Renegade Leader
- Wolverine Riders
- Circle of Dreams Druid
- Generous Patron
- Fyndhorn Elves
- Elvish Harbinger
- Gilt-Leaf Palace
- Elvish Champion
- Eladamri, Korvecdal
- Abomination of Llanowar
- Poison-Tip Archer
- Bloodline Bidding
- Chronicle of Victory
- Wirewood Lodge
- Elderfang Venom
- Path of Ancestry
Most included 50
Highest share of decks running them, distinctive or not.
- Forest
- Swamp
- Elvish Archdruid
- Llanowar Elves
- Command Tower
- Lathril, Blade of the Elves
- Priest of Titania
- Flourishing Defenses
- Sol Ring
- Imperious Perfect
- Elvish Mystic
- Lys Alana Huntmaster
- Marwyn, the Nurturer
- Woodland Cemetery
- Morcant's Loyalist
- Elvish Warmaster
- Evolution Sage
- Leaf-Crowned Visionary
- Beast Whisperer
- Champions of the Perfect
- Overgrown Tomb
- Reclamation Sage
- Arcane Signet
- Dionus, Elvish Archdruid
- Tyvar Kell
- Elven Ambush
- Selfless Safewright
- Elvish Promenade
- Assassin's Trophy
- Glissa Sunslayer
- Path of Ancestry
- Fyndhorn Elves
- Llanowar Wastes
- Heroic Intervention
- Blowfly Infestation
- Virulent Emissary
- Galadhrim Ambush
- Poison-Tip Archer
- Formidable Speaker
- Necroskitter
- Eclipsed Elf
- Dwynen, Gilt-Leaf Daen
- Circle of Dreams Druid
- Shaman of the Pack
- Eclipsed Realms
- Ezuri, Renegade Leader
- Undergrowth Stadium
- Prowess of the Fair
- Trystan's Command
- Wolverine Riders
Format legality
Rulings
- 2025-11-17
All of the -1/-1 counters must be put on a single creature. You can't choose to split them up between multiple creatures.
- 2025-11-17
If High Perfect Morcant enters at the same time as one or more other Elves you control, its first ability will trigger for each of those other Elves as well as itself.
- 2025-11-17
If a creature has +1/+1 counters and -1/-1 counters on it, state-based actions remove the same number of each so that it has only one kind of those counters on it. For example, if a creature has three +1/+1 counters on it and two -1/-1 counters are put on it, state-based actions will remove two of each of those kinds of counters, leaving the creature with just one +1/+1 counter.
- 2025-11-17
If a creature that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, effects that refer to the counters on that creature when it died will see all of those +1/+1 and -1/-1 counters.
- 2025-11-17
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
- 2025-11-17
If you can't place -1/-1 counters on any creatures you control (probably because you control no creatures), you can't choose to blight.
- 2025-11-17
Once you've announced that you're casting a spell or activating an ability, players can't take actions until you've finished doing so. Notably, opponents can't try to destroy or otherwise remove your creatures to stop you from blighting as part of paying the cost of that spell or ability.
- 2025-11-17
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
- 2025-11-17
The creature you choose to put -1/-1 counters on doesn't have to have enough toughness to survive the process. For example, if you blight 2, you can choose to put the counters on a 1/1 creature you control.
- 2025-11-17
When you proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
- 2025-11-17
You don't have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.