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April O'Neil, Live on the Scene
USD foil $78.41
MTGO 2.67 tix

April O'Neil, Live on the Scene

{1}{U}

Legendary Creature — Human Detective

Whenever a Mutant, Ninja, or Turtle you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Partner—Character select

2 / 1

InvestigatePartner
Set
Teenage Mutant Ninja Turtles Eternal (TMC #84)
Rarity
Mythic
Mana value
2
Released
2026-03-06
Artist
Kirokaze
EDHREC rank
#10,922
Colour identity
{U}
Finishes
Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.00
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commanderPartner

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Tamiyo's Journal 100 %+98.8 %
  2. Kappa Cannoneer 100 %+91.5 %
  3. Thoughtcast 100 %+91.4 %
  4. Thought Monitor 100 %+89.3 %
  5. Ninja of the Deep Hours 75 %+74.6 %
  6. Prosperous Thief 75 %+74.5 %
  7. Coin of Mastery 75 %+74.4 %
  8. Ray Fillet, Wave Warrior 75 %+74.3 %
  9. Donatello, Way with Machines 75 %+74.1 %
  10. Donatello, Gadget Master 75 %+73.9 %
  11. Krang, Master Mind 75 %+73.7 %
  12. Academy Manufactor 75 %+73.7 %
  13. Baxter, Fly in the Ointment 75 %+73.5 %
  14. Rise and Shine 75 %+72.5 %
  15. Nettlecyst 75 %+72.5 %
  16. Irma, Part-Time Mutant 75 %+71.7 %
  17. Mechanized Production 75 %+68.0 %
  18. Sai, Master Thopterist 75 %+63.2 %
  19. Academy Ruins 75 %+55.8 %
  20. Into Thin Air 50 %+49.9 %
  21. Turtle Van 50 %+49.9 %
  22. Mistwalker 50 %+49.7 %
  23. Phantom Ninja 50 %+49.7 %
  24. Moon-Circuit Hacker 50 %+49.5 %
  25. Curie, Emergent Intelligence 50 %+49.4 %
  26. Mothdust Changeling 50 %+49.4 %
  27. Arcane Adaptation 50 %+49.4 %
  28. Universal Automaton 50 %+49.3 %
  29. Here Comes a New Hero! 50 %+49.2 %
  30. Maskwood Nexus 50 %+48.5 %
  31. Inspiring Statuary 50 %+48.5 %
  32. Ethereal Investigator 50 %+48.3 %
  33. Fountainport 50 %+47.8 %
  34. Junk Winder 50 %+47.6 %
  35. Krark-Clan Ironworks 50 %+47.5 %
  36. Perplexing Test 50 %+46.6 %
  37. Idol of Oblivion 50 %+46.3 %
  38. Panharmonicon 50 %+45.9 %
  39. Command Beacon 50 %+45.8 %
  40. Remote Isle 50 %+45.5 %
  41. Coastal Piracy 50 %+44.8 %
  42. Vedalken Archmage 50 %+44.3 %
  43. Cyberdrive Awakener 50 %+44.3 %
  44. Efficient Construction 50 %+43.9 %
  45. Liquimetal Torque 50 %+43.5 %
  46. Thopter Spy Network 50 %+42.4 %
  47. Slip Out the Back 50 %+42.2 %
  48. Mistrise Village 50 %+40.9 %
  49. Padeem, Consul of Innovation 50 %+40.6 %
  50. Forensic Gadgeteer 50 %+39.9 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Thought Monitor 100 %+89.3 %
  2. Sol Ring 100 %+15.4 %
  3. Kappa Cannoneer 100 %+91.5 %
  4. Arcane Signet 100 %+35.3 %
  5. Island 100 %+6.2 %
  6. Tamiyo's Journal 100 %+98.8 %
  7. Thoughtcast 100 %+91.4 %
  8. Krang, Master Mind 75 %+73.7 %
  9. Ninja of the Deep Hours 75 %+74.6 %
  10. Academy Ruins 75 %+55.8 %
  11. Coin of Mastery 75 %+74.4 %
  12. Rise and Shine 75 %+72.5 %
  13. Prosperous Thief 75 %+74.5 %
  14. Sai, Master Thopterist 75 %+63.2 %
  15. Irma, Part-Time Mutant 75 %+71.7 %
  16. Baxter, Fly in the Ointment 75 %+73.5 %
  17. Donatello, Gadget Master 75 %+73.9 %
  18. Arcane Denial 75 %+38.1 %
  19. Reliquary Tower 75 %+18.9 %
  20. Donatello, Way with Machines 75 %+74.1 %
  21. Academy Manufactor 75 %+73.7 %
  22. Ray Fillet, Wave Warrior 75 %+74.3 %
  23. Mechanized Production 75 %+68.0 %
  24. Nettlecyst 75 %+72.5 %
  25. Moon-Circuit Hacker 50 %+49.5 %
  26. Junk Winder 50 %+47.6 %
  27. Vedalken Archmage 50 %+44.3 %
  28. Swiftfoot Boots 50 %+22.0 %
  29. Mothdust Changeling 50 %+49.4 %
  30. Forensic Gadgeteer 50 %+39.9 %
  31. Curie, Emergent Intelligence 50 %+49.4 %
  32. Inspiring Statuary 50 %+48.5 %
  33. Panharmonicon 50 %+45.9 %
  34. Maskwood Nexus 50 %+48.5 %
  35. Idol of Oblivion 50 %+46.3 %
  36. Lightning Greaves 50 %+23.8 %
  37. Padeem, Consul of Innovation 50 %+40.6 %
  38. Counterspell 50 %-15.7 %
  39. Resculpt 50 %+33.6 %
  40. Slip Out the Back 50 %+42.2 %
  41. Reality Shift 50 %+24.0 %
  42. Perplexing Test 50 %+46.6 %
  43. Wayfarer's Bauble 50 %+33.4 %
  44. Pongify 50 %+9.3 %
  45. Rapid Hybridization 50 %+15.1 %
  46. Here Comes a New Hero! 50 %+49.2 %
  47. Into Thin Air 50 %+49.9 %
  48. Cyberdrive Awakener 50 %+44.3 %
  49. Ethereal Investigator 50 %+48.3 %
  50. Phantom Ninja 50 %+49.7 %

Format legality

Rulings

  • 2026-01-27

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  • 2026-01-27

    Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.

  • 2026-01-27

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  • 2026-01-27

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Donatello, the Brains and Splinter, the Mentor are your commanders, your deck may contain cards with blue and/or black in their color identity, but not cards with red, green, or white. (If Leonardo, the Balance is one of your commanders, your deck may contain cards with any color or combination of colors in their color identity, regardless of who your other commander is.)

  • 2026-01-27

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

  • 2026-01-27

    To have two commanders, both must have appropriate partner abilities as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

  • 2026-01-27

    You can have two commanders if each one has "Partner—Character select." You can't mix and match them with cards that have other partner abilities.

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