
Fortune, Loyal Steed
Legendary Creature — Beast Mount
When Fortune enters, scry 2.
Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.
Saddle 1
2 / 4
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos 26
All 26 combos.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Spirited Companion
- Helpful Hunter
- Charming Prince
- Rumor Gatherer
- Panharmonicon
- Solemn Simulacrum
- Reverent Hoplite
- Inspiring Overseer
- Circuit Mender
- Ephemerate
- Another Round
- Kor Cartographer
- Abdel Adrian, Gorion's Ward
- Cloudshift
- Flickering Hound
- Claim Jumper
- Wall of Omens
- Priest of Ancient Lore
- Shepherd of the Clouds
- Far Traveler
- Restoration Angel
- Anticausal Vestige
- Sun Titan
- Welcoming Vampire
- Access Tunnel
- Felidar Guardian
- Loran of the Third Path
- Reconnaissance
- Skyclave Apparition
- Eerie Interlude
- Distinguished Conjurer
- Flickerwisp
- Enduring Innocence
- Evangel of Heliod
- Beza, the Bounding Spring
- Parting Gust
- Knight of the White Orchid
- Toby, Beastie Befriender
- Loyal Warhound
- Karmic Guide
- Dawnbringer Cleric
- Preston, the Vanisher
- Conjurer's Closet
- Angel of the Ruins
- Blade Splicer
- Angelic Sell-Sword
- Glorious Protector
- Kindly Customer
- Teleportation Circle
- Phelia, Exuberant Shepherd
Most included 50
Highest share of decks running them, distinctive or not.
- Plains
- Spirited Companion
- Sol Ring
- Swords to Plowshares
- Solemn Simulacrum
- Inspiring Overseer
- Path to Exile
- Helpful Hunter
- Rumor Gatherer
- Charming Prince
- Panharmonicon
- Ephemerate
- Sun Titan
- Loran of the Third Path
- Pearl Medallion
- Reverent Hoplite
- Cloudshift
- Knight of the White Orchid
- Welcoming Vampire
- Claim Jumper
- Arcane Signet
- Flickering Hound
- Circuit Mender
- Wall of Omens
- Kor Cartographer
- Another Round
- Rogue's Passage
- Abdel Adrian, Gorion's Ward
- Restoration Angel
- Enduring Innocence
- Priest of Ancient Lore
- Witch Enchanter
- Witch Enchanter
- Felidar Guardian
- Shepherd of the Clouds
- Eerie Interlude
- Skyclave Apparition
- Far Traveler
- Anticausal Vestige
- Loyal Warhound
- Mentor of the Meek
- Karmic Guide
- Flickerwisp
- Reconnaissance
- Angel of the Ruins
- Access Tunnel
- Soul Warden
- Distinguished Conjurer
- Emeria, the Sky Ruin
- Parting Gust
Format legality
Rulings
- 2024-04-12
"Saddle N" means "Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery."
- 2024-04-12
"Saddled" isn't an ability that a creature has. It's just something true about that creature. It won't stop being saddled until the turn ends or it leaves the battlefield.
- 2024-04-12
An ability that triggers when a creature "attacks while saddled" will trigger only if that creature was saddled when it was declared as an attacker.
- 2024-04-12
Creatures with saddle can attack or block as normal even if they aren't saddled.
- 2024-04-12
Fortune's middle ability creates a delayed triggered ability that triggers at end of combat. This ability will trigger whether or not Fortune is still on the battlefield. If it's not, you can still exile up to one creature that saddled it that turn.
- 2024-04-12
If a permanent becomes a copy of a saddled Mount, the copy won't be saddled.
- 2024-04-12
The delayed triggered ability doesn't target any creature. You choose which other creature to exile, if any, as that ability is resolving. At that point, it's too late for any player to respond.
- 2024-04-12
Tokens exiled by the delayed triggered ability won't return to the battlefield. It's usually not a good idea to saddle Fortune if Fortune itself is a token.
- 2024-04-12
You may activate a permanent's saddle ability even if that permanent is already saddled.