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Eddie Brock // Venom, Lethal Protector
USD $1.81
USD foil $3.25
EUR €2.08
MTGO 0.12 tix

Eddie Brock

{2}{B}

Legendary Creature — Human Hero Villain

When Eddie Brock enters, return target creature card with mana value 1 or less from your graveyard to the battlefield.

{3}{B}{R}{G}: Transform Eddie Brock. Activate only as a sorcery.

"I've got the nose for the story. He's got the hunger for the kill. Together..."

3 / 3

TransformHasteTrampleMenace
Set
Marvel's Spider-Man (SPM #55)
Rarity
Mythic
Mana value
3
Released
2025-09-26
Artist
Greg Staples
EDHREC rank
#8,941
Colour identity
{B}{G}{R}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.88
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Ghalta, Primal Hunger 66 %+57.2 %
  2. Anticausal Vestige 60 %+56.6 %
  3. Bygone Colossus 57 %+54.0 %
  4. Junji, the Midnight Sky 60 %+48.0 %
  5. Riveteers Ascendancy 58 %+47.7 %
  6. Diamond Weapon 49 %+46.8 %
  7. Sneak Attack 51 %+46.0 %
  8. Carnage, Crimson Chaos 43 %+40.9 %
  9. Xu-Ifit, Osteoharmonist 43 %+40.1 %
  10. Agent Venom 42 %+39.8 %
  11. Reanimate 62 %+39.6 %
  12. Venom, Deadly Devourer 40 %+38.4 %
  13. Goreclaw, Terror of Qal Sisma 44 %+36.3 %
  14. Gwenom, Remorseless 39 %+35.8 %
  15. Primeval Protector 36 %+34.4 %
  16. Behold the Sinister Six! 36 %+33.8 %
  17. Honest Rutstein 40 %+32.0 %
  18. Victimize 50 %+30.7 %
  19. The Soul Stone 32 %+28.7 %
  20. Kodama of the East Tree 31 %+28.1 %
  21. Atsushi, the Blazing Sky 35 %+28.1 %
  22. Anger 44 %+28.1 %
  23. Ghalta, Stampede Tyrant 29 %+26.9 %
  24. Protean Hulk 32 %+26.6 %
  25. Spider Manifestation 29 %+26.2 %
  26. Reliquary Tower 45 %+26.1 %
  27. Solemn Simulacrum 38 %+26.0 %
  28. Dark Ritual 39 %+24.7 %
  29. Animate Dead 33 %+24.4 %
  30. Etali, Primal Conqueror 32 %+23.8 %
  31. Meren of Clan Nel Toth 27 %+22.5 %
  32. Haywire Mite 28 %+22.5 %
  33. Thought Vessel 28 %+22.2 %
  34. Venom, Eddie Brock 23 %+21.6 %
  35. Vaultborn Tyrant 25 %+21.5 %
  36. Venom, Evil Unleashed 22 %+21.1 %
  37. Shadow of Mortality 22 %+21.0 %
  38. Psychosis Crawler 23 %+21.0 %
  39. Fanatic of Rhonas 26 %+20.9 %
  40. Rakdos, the Muscle 22 %+20.6 %
  41. Lethal Protection 21 %+19.9 %
  42. Birds of Paradise 51 %+19.6 %
  43. Llanowar Elves 34 %+19.6 %
  44. Maximum Carnage 21 %+19.4 %
  45. The Skullspore Nexus 25 %+19.4 %
  46. Villainous Wrath 21 %+19.2 %
  47. Metamorphosis Fanatic 21 %+18.8 %
  48. Delighted Halfling 31 %+18.5 %
  49. Venom's Hunger 19 %+18.1 %
  50. Heroic Intervention 44 %+17.9 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Forest 97 %+1.0 %
  2. Swamp 97 %+1.5 %
  3. Mountain 96 %+1.2 %
  4. Command Tower 90 %-1.3 %
  5. Sol Ring 87 %+6.4 %
  6. Arcane Signet 74 %+4.6 %
  7. Ignoble Hierarch 67 %+11.2 %
  8. Ghalta, Primal Hunger 66 %+57.2 %
  9. Reanimate 62 %+39.6 %
  10. Anticausal Vestige 60 %+56.6 %
  11. Junji, the Midnight Sky 60 %+48.0 %
  12. Riveteers Ascendancy 58 %+47.7 %
  13. Bygone Colossus 57 %+54.0 %
  14. Exotic Orchard 54 %+6.2 %
  15. Farseek 53 %+4.5 %
  16. Stomping Ground 53 %+2.8 %
  17. Overgrown Tomb 51 %+2.1 %
  18. Birds of Paradise 51 %+19.6 %
  19. Sneak Attack 51 %+46.0 %
  20. Victimize 50 %+30.7 %
  21. Diamond Weapon 49 %+46.8 %
  22. Blood Crypt 48 %+1.8 %
  23. Woodland Cemetery 47 %+9.1 %
  24. Ziatora's Proving Ground 45 %+1.5 %
  25. Reliquary Tower 45 %+26.1 %
  26. Heroic Intervention 44 %+17.9 %
  27. Anger 44 %+28.1 %
  28. Goreclaw, Terror of Qal Sisma 44 %+36.3 %
  29. Assassin's Trophy 44 %-1.5 %
  30. Cinder Glade 44 %-7.9 %
  31. Blasphemous Act 43 %+2.2 %
  32. Carnage, Crimson Chaos 43 %+40.9 %
  33. Dragonskull Summit 43 %+7.1 %
  34. Xu-Ifit, Osteoharmonist 43 %+40.1 %
  35. Nature's Lore 43 %+3.3 %
  36. Beast Within 43 %+3.1 %
  37. Agent Venom 42 %+39.8 %
  38. Rootbound Crag 42 %+6.8 %
  39. Smoldering Marsh 41 %-6.7 %
  40. Cultivate 41 %+1.0 %
  41. Venom, Deadly Devourer 40 %+38.4 %
  42. Honest Rutstein 40 %+32.0 %
  43. Gwenom, Remorseless 39 %+35.8 %
  44. Dark Ritual 39 %+24.7 %
  45. Solemn Simulacrum 38 %+26.0 %
  46. Savage Lands 37 %-4.9 %
  47. Eternal Witness 37 %+15.3 %
  48. Three Visits 36 %+12.3 %
  49. Primeval Protector 36 %+34.4 %
  50. Behold the Sinister Six! 36 %+33.8 %

Format legality

Rulings

  • 2025-09-19

    A modal double-faced card can be transformed or be put onto the battlefield transformed. This is a change from previous rules. If an effect instructs you to transform a modal double-faced card on the battlefield, it transforms only if its other face has a permanent type (that is, if its other face isn't an instant or sorcery). If it doesn't, it simply won't transform. Similarly, if an effect attempts to put a modal double-faced card onto the battlefield transformed, it will enter transformed if its back face has a permanent type. If it doesn't, it will simply stay in its current zone.

  • 2025-09-19

    Each double-faced card has an icon in the top-left corner of each face. For modal double-faced cards in this set, these icons are a single black triangle for the front face, and a double white triangle for the back face.

  • 2025-09-19

    Each face of a double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a double-faced card is on the stack or battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.

  • 2025-09-19

    If a creature or a card in a player's hand or graveyard has {X} in its mana cost, X is 0 when determining its mana value.

  • 2025-09-19

    If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.

  • 2025-09-19

    If an effect allows you to put a card with particular characteristics onto the battlefield without instructing you to play or cast it, you consider only the characteristics of a modal double-faced card's front face to see if that card qualifies. If it does, it enters the battlefield with its front face up.

  • 2025-09-19

    If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.

  • 2025-09-19

    In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.

  • 2025-09-19

    One or both faces of a double-faced card may include a reminder about what's on the other face. This reminder text has no effect on gameplay.

  • 2025-09-19

    The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack or the battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of other double-faced cards is determined.

  • 2025-09-19

    To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.

  • 2025-09-19

    While a double-faced card isn't on the stack or battlefield, consider only the characteristics of its front face.

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