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Emrakul, the World Anew
USD foil $14.52

Emrakul, the World Anew

{12}

Legendary Creature — Eldrazi

When you cast this spell, gain control of all creatures target player controls.

Flying, protection from spells and from permanents that were cast this turn

When Emrakul leaves the battlefield, sacrifice all creatures you control.

Madness—Pay six {C}.

12 / 12

FlyingMadnessProtection
Set
Modern Horizons 3 Promos (PMH3 #6s)
Rarity
Mythic
Mana value
12
Released
2024-06-14
Artist
Brent Hollowell
EDHREC rank
#2,473
Finishes
Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 1.83
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Kozilek's Channeler 45 %+30.3 %
  2. Breaker of Creation 51 %+30.0 %
  3. It That Heralds the End 69 %+29.6 %
  4. Eldrazi Temple 75 %+28.0 %
  5. Horizon Stone 36 %+27.2 %
  6. Idol of False Gods 38 %+27.0 %
  7. Geode Golem 49 %+26.0 %
  8. Warden of Geometries 29 %+24.3 %
  9. Zhulodok, Void Gorger 38 %+24.1 %
  10. Endbringer 63 %+23.9 %
  11. Oblivion Sower 48 %+21.5 %
  12. Sisay's Ring 29 %+20.6 %
  13. Spawnbed Protector 37 %+20.0 %
  14. Stonespeaker Crystal 37 %+19.9 %
  15. Artisan of Kozilek 55 %+19.8 %
  16. Desolation Twin 33 %+18.1 %
  17. Anticausal Vestige 34 %+17.9 %
  18. Dreamstone Hedron 58 %+17.6 %
  19. Eldrazi Mimic 25 %+17.6 %
  20. Labyrinth of Skophos 26 %+17.2 %
  21. Eye of Ugin 47 %+16.6 %
  22. Scour from Existence 38 %+16.2 %
  23. Breaker of Armies 25 %+16.2 %
  24. Sanctum of Eternity 18 %+15.8 %
  25. Urza's Incubator 38 %+15.7 %
  26. Conduit of Ruin 50 %+15.6 %
  27. Bane of Bala Ged 39 %+15.3 %
  28. Endless One 26 %+15.2 %
  29. Eldrazi Confluence 42 %+15.0 %
  30. Sire of Seven Deaths 38 %+14.8 %
  31. Worn Powerstone 64 %+14.8 %
  32. Geier Reach Sanitarium 41 %+14.4 %
  33. Kozilek, the Great Distortion 57 %+14.2 %
  34. Eldrazi Ravager 18 %+14.1 %
  35. Not of This World 58 %+13.7 %
  36. Key to the City 16 %+13.6 %
  37. Flayer of Loyalties 42 %+13.5 %
  38. Command Beacon 38 %+13.4 %
  39. Blood Clock 14 %+13.3 %
  40. Ulamog's Dreadsire 26 %+13.0 %
  41. Ur-Golem's Eye 18 %+13.0 %
  42. Umbilicus 13 %+12.9 %
  43. Gilded Lotus 27 %+12.8 %
  44. Calamity of the Titans 43 %+12.5 %
  45. Pathrazer of Ulamog 33 %+12.4 %
  46. Skittering Invasion 27 %+12.2 %
  47. Ulamog, the Defiler 42 %+12.0 %
  48. Walker of the Wastes 16 %+11.9 %
  49. Spawning Bed 23 %+11.5 %
  50. Eldrazi Conscription 34 %+11.5 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Sol Ring 89 %-4.9 %
  2. Wastes 88 %+2.7 %
  3. Forsaken Monument 82 %-6.4 %
  4. All Is Dust 81 %-4.3 %
  5. Thran Dynamo 76 %-3.4 %
  6. Eldrazi Temple 75 %+28.0 %
  7. Shrine of the Forsaken Gods 75 %-0.1 %
  8. Hedron Archive 75 %+10.2 %
  9. Urza's Power Plant 73 %-10.8 %
  10. Urza's Mine 73 %-11.2 %
  11. Urza's Tower 72 %-11.7 %
  12. Glaring Fleshraker 71 %+11.3 %
  13. Ugin, the Ineffable 71 %-3.1 %
  14. It That Heralds the End 69 %+29.6 %
  15. Mind Stone 69 %+0.7 %
  16. Echoes of Eternity 69 %+4.8 %
  17. Warping Wail 67 %+10.1 %
  18. Null Elemental Blast 66 %+2.1 %
  19. Thought Vessel 65 %+3.4 %
  20. Worn Powerstone 64 %+14.8 %
  21. Endbringer 63 %+23.9 %
  22. Palladium Myr 62 %-7.4 %
  23. Everflowing Chalice 60 %+5.1 %
  24. Not of This World 58 %+13.7 %
  25. Dreamstone Hedron 58 %+17.6 %
  26. Mystic Forge 57 %-17.2 %
  27. Kozilek, the Great Distortion 57 %+14.2 %
  28. Temple of the False God 55 %+0.7 %
  29. Artisan of Kozilek 55 %+19.8 %
  30. Rogue's Passage 53 %-8.7 %
  31. Titan's Presence 53 %+10.6 %
  32. Reliquary Tower 53 %-8.3 %
  33. Rise of the Eldrazi 53 %+10.5 %
  34. Breaker of Creation 51 %+30.0 %
  35. Conduit of Ruin 50 %+15.6 %
  36. Geode Golem 49 %+26.0 %
  37. Tomb of the Spirit Dragon 49 %-6.6 %
  38. Kozilek's Command 48 %+6.6 %
  39. Ulamog, the Ceaseless Hunger 48 %+10.8 %
  40. War Room 48 %-18.4 %
  41. Oblivion Sower 48 %+21.5 %
  42. Eye of Ugin 47 %+16.6 %
  43. Eldritch Immunity 47 %+1.0 %
  44. Urza's Cave 47 %-6.3 %
  45. Solemn Simulacrum 46 %-5.9 %
  46. Kozilek's Channeler 45 %+30.3 %
  47. Basalt Monolith 45 %+0.3 %
  48. Bonders' Enclave 44 %-6.8 %
  49. Sanctum of Ugin 43 %+5.1 %
  50. It That Betrays 43 %+9.0 %

Format legality

Rulings

  • 2024-06-07

    A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.

  • 2024-06-07

    A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.

  • 2024-06-07

    Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.

  • 2024-06-07

    Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a creature with madness if you discard it during an opponent's turn.

  • 2024-06-07

    Emrakul, the World Anew's triggered ability will resolve before Emrakul does. If Emrakul is countered or otherwise leaves the stack in response to that triggered ability, the triggered ability will still resolve as normal.

  • 2024-06-07

    If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.

  • 2024-06-07

    If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.

  • 2024-06-07

    If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.

  • 2024-06-07

    If you discard a card with madness, you discard it into exile instead of into your graveyard. When you do, you can either cast it from exile for its madness cost or put it into your graveyard.

  • 2024-06-07

    Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.

  • 2024-06-07

    The control-change effect of Emrakul's first ability lasts indefinitely. It doesn't wear off during the cleanup step or when Emrakul leaves the battlefield.

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