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Ezuri, Stalker of Spheres
USD foil $1.67

Ezuri, Stalker of Spheres

{2}{G}{U}

Legendary Creature — Phyrexian Elf Warrior

When Ezuri enters, you may pay {3}. If you do, proliferate twice.

Whenever you proliferate, draw a card.

"Ah, my old friends. Have you decided at last to stop clinging to the past and join me in the grand pursuit of perfection?"

3 / 3

Proliferate
Set
Phyrexia: All Will Be One Promos (PONE #201s)
Rarity
Rare
Mana value
4
Released
2023-02-10
Artist
Fariba Khamseh
EDHREC rank
#3,258
Colour identity
{G}{U}
Finishes
Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.39
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos 1

Yawgmoth, Thran Physician+Ezuri, Stalker of Spheres+Magistrate's Scepter
{B}{G}{U}
Infinite turnsLock

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Thrummingbird 87 %+82.2 %
  2. Tekuthal, Inquiry Dominus 78 %+76.5 %
  3. Evolution Sage 85 %+75.4 %
  4. Experimental Augury 78 %+75.3 %
  5. Flux Channeler 75 %+71.9 %
  6. Tezzeret's Gambit 74 %+70.7 %
  7. Cankerbloom 72 %+69.7 %
  8. Unnatural Restoration 71 %+68.9 %
  9. Inexorable Tide 72 %+68.7 %
  10. Thirsting Roots 65 %+63.3 %
  11. Everflowing Chalice 66 %+62.0 %
  12. Karn's Bastion 72 %+61.1 %
  13. Tainted Observer 61 %+60.3 %
  14. Contentious Plan 62 %+59.5 %
  15. Prologue to Phyresis 56 %+55.4 %
  16. Serum Snare 55 %+54.0 %
  17. Bloated Contaminator 53 %+52.7 %
  18. Dreamtide Whale 56 %+52.4 %
  19. Astral Cornucopia 55 %+51.4 %
  20. Infectious Bite 48 %+47.7 %
  21. Reject Imperfection 47 %+46.5 %
  22. Pollenbright Druid 45 %+44.4 %
  23. Fathom Mage 50 %+43.5 %
  24. Expand the Sphere 41 %+40.7 %
  25. Contagion Clasp 41 %+39.9 %
  26. Smell Fear 41 %+39.7 %
  27. Gyre Sage 44 %+37.2 %
  28. Venerated Rotpriest 37 %+35.2 %
  29. Contagion Engine 35 %+34.5 %
  30. Roalesk, Apex Hybrid 35 %+34.2 %
  31. Carnivorous Canopy 35 %+34.0 %
  32. Staff of Compleation 34 %+33.7 %
  33. Contaminant Grafter 34 %+33.7 %
  34. Steady Progress 34 %+33.6 %
  35. Replicating Ring 34 %+32.3 %
  36. Master Biomancer 37 %+31.2 %
  37. Blighted Agent 33 %+31.1 %
  38. Rishkar, Peema Renegade 34 %+29.7 %
  39. Radstorm 29 %+28.5 %
  40. As Foretold 29 %+28.4 %
  41. Viral Drake 29 %+28.3 %
  42. Glistening Sphere 28 %+27.6 %
  43. Guildpact Informant 28 %+27.6 %
  44. Vivisurgeon's Insight 28 %+27.5 %
  45. Fuel for the Cause 28 %+27.5 %
  46. Merfolk Skydiver 32 %+27.3 %
  47. Park Heights Maverick 27 %+26.4 %
  48. Expansion Algorithm 34 %+25.5 %
  49. Kami of Whispered Hopes 34 %+24.9 %
  50. Simic Ascendancy 37 %+23.6 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Forest 98 %+2.6 %
  2. Island 98 %+2.1 %
  3. Thrummingbird 87 %+82.2 %
  4. Evolution Sage 85 %+75.4 %
  5. Command Tower 81 %-4.2 %
  6. Tekuthal, Inquiry Dominus 78 %+76.5 %
  7. Experimental Augury 78 %+75.3 %
  8. Sol Ring 76 %-3.9 %
  9. Flux Channeler 75 %+71.9 %
  10. Tezzeret's Gambit 74 %+70.7 %
  11. Cankerbloom 72 %+69.7 %
  12. Karn's Bastion 72 %+61.1 %
  13. Inexorable Tide 72 %+68.7 %
  14. Unnatural Restoration 71 %+68.9 %
  15. Everflowing Chalice 66 %+62.0 %
  16. Thirsting Roots 65 %+63.3 %
  17. Hinterland Harbor 62 %-0.3 %
  18. Contentious Plan 62 %+59.5 %
  19. Tainted Observer 61 %+60.3 %
  20. Arcane Signet 61 %-2.0 %
  21. Prologue to Phyresis 56 %+55.4 %
  22. Dreamtide Whale 56 %+52.4 %
  23. Serum Snare 55 %+54.0 %
  24. Astral Cornucopia 55 %+51.4 %
  25. Yavimaya Coast 54 %+1.1 %
  26. Bloated Contaminator 53 %+52.7 %
  27. Fathom Mage 50 %+43.5 %
  28. Dreamroot Cascade 49 %+2.2 %
  29. Infectious Bite 48 %+47.7 %
  30. Reject Imperfection 47 %+46.5 %
  31. Pollenbright Druid 45 %+44.4 %
  32. Gyre Sage 44 %+37.2 %
  33. Cultivate 43 %-2.2 %
  34. Breeding Pool 43 %-5.2 %
  35. Reliquary Tower 42 %-7.9 %
  36. Expand the Sphere 41 %+40.7 %
  37. Contagion Clasp 41 %+39.9 %
  38. Smell Fear 41 %+39.7 %
  39. Simic Growth Chamber 40 %-5.3 %
  40. Beast Within 40 %-8.5 %
  41. Rejuvenating Springs 39 %-3.8 %
  42. Flooded Grove 39 %-5.2 %
  43. Temple of Mystery 38 %+1.5 %
  44. Counterspell 38 %-10.7 %
  45. Simic Ascendancy 37 %+23.6 %
  46. Master Biomancer 37 %+31.2 %
  47. Venerated Rotpriest 37 %+35.2 %
  48. Contagion Engine 35 %+34.5 %
  49. Rampant Growth 35 %-4.0 %
  50. Roalesk, Apex Hybrid 35 %+34.2 %

Format legality

Rulings

  • 2023-02-04

    An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.

  • 2023-02-04

    If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.

  • 2023-02-04

    If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

  • 2023-02-04

    If you proliferate twice, you don't have to choose the same set of players and/or permanents to get additional counters each time.

  • 2023-02-04

    Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

  • 2023-02-04

    To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

  • 2023-02-04

    While proliferating twice, players can't respond between proliferating the first time and proliferating the second time.

  • 2023-02-04

    You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

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