
Bayek of Siwa
Legendary Creature — Human Assassin
Double strike
During your turn, other historic creatures you control have double strike.
Disguise (You may cast this card face down for
as a 2/2 creature with ward
. Turn it face up any time for its disguise cost.)
3 / 4
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos
Not part of any combo on Commander Spellbook.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Aya of Alexandria
- Arbaaz Mir
- Senu, Keen-Eyed Protector
- Layla Hassan
- Overpowering Attack
- Djeru and Hazoret
- Glóin, Dwarf Emissary
- Merry, Esquire of Rohan
- Urza's Ruinous Blast
- Alexios, Deimos of Kosmos
- Rising of the Day
- Urabrask the Hidden
- Gimli of the Glittering Caves
- Tori D'Avenant, Fury Rider
- Jhoira's Familiar
- Flowering of the White Tree
- Heroes' Podium
- Surtr, Fiery Jötun
- Ezio, Brash Novice
- The Spear of Leonidas
- Aurelia, the Warleader
- Day of Destiny
- Éowyn, Fearless Knight
- Relic of Legends
- What Must Be Done
- Kassandra, Eagle Bearer
- Karlach, Fury of Avernus
- Gisela, Blade of Goldnight
- Excalibur, Sword of Eden
- Etali, Primal Storm
- Captain Lannery Storm
- Smoke Bomb
- Iroas, God of Victory
- Plaza of Heroes
- Aurelia, the Law Above
- Yoshimaru, Ever Faithful
- Teshar, Ancestor's Apostle
- Cadric, Soul Kindler
- Caduceus, Staff of Hermes
- Origin of the Hidden Ones
- Éomer, Marshal of Rohan
- Hidden Blade
- Anim Pakal, Thousandth Moon
- Grenzo, Havoc Raiser
- Brotherhood Regalia
- Reconstruct History
- Odric, Lunarch Marshal
- Solemn Simulacrum
- Lightning, Army of One
- Haystack
Most included 50
Highest share of decks running them, distinctive or not.
- Plains
- Mountain
- Command Tower
- Sol Ring
- Arcane Signet
- Aya of Alexandria
- Arbaaz Mir
- Path to Exile
- Clifftop Retreat
- Senu, Keen-Eyed Protector
- Swords to Plowshares
- Talisman of Conviction
- Layla Hassan
- Overpowering Attack
- Boros Signet
- Glóin, Dwarf Emissary
- Alexios, Deimos of Kosmos
- Aurelia, the Warleader
- Rising of the Day
- Djeru and Hazoret
- Swiftfoot Boots
- Merry, Esquire of Rohan
- Temple of Triumph
- Furycalm Snarl
- Battlefield Forge
- Boros Charm
- Chaos Warp
- Rugged Prairie
- Urza's Ruinous Blast
- Gimli of the Glittering Caves
- Tori D'Avenant, Fury Rider
- Flowering of the White Tree
- Jhoira's Familiar
- Urabrask the Hidden
- Gisela, Blade of Goldnight
- Rogue's Passage
- Solemn Simulacrum
- The Spear of Leonidas
- Blasphemous Act
- Heroes' Podium
- Sacred Foundry
- Surtr, Fiery Jötun
- Boros Garrison
- Generous Gift
- Éowyn, Fearless Knight
- Ezio, Brash Novice
- Iroas, God of Victory
- Excalibur, Sword of Eden
- Aurelia, the Law Above
- Karlach, Fury of Avernus
Format legality
Rulings
- 2024-07-05
A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.
- 2024-07-05
A disguise ability lets you cast a card face down by paying
and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent you control face up by paying its disguise cost.
- 2024-07-05
A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren’t affected unless the new characteristics of the object change the legality of those targets or attachments.
- 2024-07-05
An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.
- 2024-07-05
Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn’t use the stack and can’t be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
- 2024-07-05
At any time, you can look at a face-down spell or permanent you control. You can’t look at face-down permanents or spells you don’t control unless an effect instructs or allows you to do so.
- 2024-07-05
Because face-down creatures don’t have a name, they can’t have the same name as any other creature, even another face-down creature.
- 2024-07-05
Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger.
- 2024-07-05
If a face-down creature loses its abilities, it can’t be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
- 2024-07-05
If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
- 2024-07-05
If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it’s an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won’t trigger, because even though you revealed the card, it never turned face up.
- 2024-07-05
Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a card with the legendary supertype, the artifact card type, or the Saga subtype.
- 2024-07-05
Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
- 2024-07-05
The creature spell is a 2/2 creature spell with ward
that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward
that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn’t have or change the characteristics it does have.
- 2024-07-05
The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay
to cast it. This is an alternative cost.
- 2024-07-05
Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped.
- 2024-07-05
You must ensure that your face-down spells and permanents can be easily differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.