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Bayek of Siwa
USD $1.69
USD foil $2.43
EUR €2.10
MTGO 0.02 tix

Bayek of Siwa

{3}{R}{W}

Legendary Creature — Human Assassin

Double strike

During your turn, other historic creatures you control have double strike.

Disguise {1}{R}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

3 / 4

DisguiseDouble strike
Set
Assassin's Creed (ACR #142)
Rarity
Rare
Mana value
5
Released
2024-07-05
Artist
Miguel Mercado
EDHREC rank
#4,314
Colour identity
{R}{W}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.21
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Aya of Alexandria 77 %+76.2 %
  2. Arbaaz Mir 77 %+73.1 %
  3. Senu, Keen-Eyed Protector 62 %+60.9 %
  4. Layla Hassan 51 %+50.5 %
  5. Overpowering Attack 50 %+47.2 %
  6. Djeru and Hazoret 47 %+46.5 %
  7. Rising of the Day 49 %+44.5 %
  8. Glóin, Dwarf Emissary 49 %+44.0 %
  9. Merry, Esquire of Rohan 47 %+42.5 %
  10. Gimli of the Glittering Caves 46 %+42.4 %
  11. Alexios, Deimos of Kosmos 48 %+42.3 %
  12. Urza's Ruinous Blast 44 %+41.9 %
  13. Urabrask the Hidden 43 %+41.4 %
  14. Jhoira's Familiar 43 %+40.6 %
  15. Tori D'Avenant, Fury Rider 44 %+40.4 %
  16. Flowering of the White Tree 44 %+39.2 %
  17. Surtr, Fiery Jötun 39 %+38.2 %
  18. Heroes' Podium 39 %+38.1 %
  19. Ezio, Brash Novice 36 %+35.5 %
  20. The Spear of Leonidas 40 %+35.4 %
  21. Aurelia, the Warleader 47 %+34.2 %
  22. Éowyn, Fearless Knight 38 %+33.9 %
  23. Day of Destiny 34 %+33.5 %
  24. Excalibur, Sword of Eden 38 %+32.5 %
  25. Karlach, Fury of Avernus 37 %+32.0 %
  26. What Must Be Done 32 %+31.9 %
  27. Relic of Legends 34 %+31.5 %
  28. Gisela, Blade of Goldnight 42 %+30.2 %
  29. Kassandra, Eagle Bearer 32 %+29.7 %
  30. Iroas, God of Victory 38 %+28.1 %
  31. Yoshimaru, Ever Faithful 28 %+27.7 %
  32. Etali, Primal Storm 31 %+27.3 %
  33. Captain Lannery Storm 29 %+27.3 %
  34. Aurelia, the Law Above 37 %+27.2 %
  35. Éomer, Marshal of Rohan 28 %+26.5 %
  36. Cadric, Soul Kindler 28 %+26.4 %
  37. Plaza of Heroes 31 %+26.3 %
  38. Teshar, Ancestor's Apostle 31 %+26.0 %
  39. Smoke Bomb 26 %+25.4 %
  40. Caduceus, Staff of Hermes 31 %+24.2 %
  41. Origin of the Hidden Ones 23 %+22.6 %
  42. Odric, Lunarch Marshal 28 %+22.1 %
  43. Anim Pakal, Thousandth Moon 34 %+22.0 %
  44. Grenzo, Havoc Raiser 25 %+22.0 %
  45. Solemn Simulacrum 42 %+21.6 %
  46. Reconstruct History 25 %+21.5 %
  47. Lightning, Army of One 27 %+20.9 %
  48. Laelia, the Blade Reforged 26 %+20.9 %
  49. Boromir, Warden of the Tower 26 %+20.0 %
  50. Cathartic Reunion 23 %+19.8 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Plains 98 %+0.1 %
  2. Mountain 98 %-0.2 %
  3. Command Tower 81 %-4.3 %
  4. Sol Ring 81 %-3.9 %
  5. Arcane Signet 80 %+0.7 %
  6. Aya of Alexandria 77 %+76.2 %
  7. Arbaaz Mir 77 %+73.1 %
  8. Path to Exile 68 %+10.4 %
  9. Clifftop Retreat 63 %-4.3 %
  10. Senu, Keen-Eyed Protector 62 %+60.9 %
  11. Swords to Plowshares 61 %-5.0 %
  12. Talisman of Conviction 51 %+0.2 %
  13. Layla Hassan 51 %+50.5 %
  14. Overpowering Attack 50 %+47.2 %
  15. Boros Signet 49 %+1.0 %
  16. Rising of the Day 49 %+44.5 %
  17. Glóin, Dwarf Emissary 49 %+44.0 %
  18. Alexios, Deimos of Kosmos 48 %+42.3 %
  19. Temple of Triumph 47 %+11.0 %
  20. Aurelia, the Warleader 47 %+34.2 %
  21. Djeru and Hazoret 47 %+46.5 %
  22. Merry, Esquire of Rohan 47 %+42.5 %
  23. Swiftfoot Boots 46 %+5.1 %
  24. Boros Charm 46 %-0.6 %
  25. Gimli of the Glittering Caves 46 %+42.4 %
  26. Battlefield Forge 46 %-12.3 %
  27. Furycalm Snarl 45 %+0.5 %
  28. Flowering of the White Tree 44 %+39.2 %
  29. Tori D'Avenant, Fury Rider 44 %+40.4 %
  30. Urza's Ruinous Blast 44 %+41.9 %
  31. Chaos Warp 43 %+13.4 %
  32. Jhoira's Familiar 43 %+40.6 %
  33. Rugged Prairie 43 %-2.5 %
  34. Urabrask the Hidden 43 %+41.4 %
  35. Gisela, Blade of Goldnight 42 %+30.2 %
  36. Solemn Simulacrum 42 %+21.6 %
  37. Rogue's Passage 41 %+11.3 %
  38. The Spear of Leonidas 40 %+35.4 %
  39. Surtr, Fiery Jötun 39 %+38.2 %
  40. Heroes' Podium 39 %+38.1 %
  41. Excalibur, Sword of Eden 38 %+32.5 %
  42. Sacred Foundry 38 %-9.4 %
  43. Éowyn, Fearless Knight 38 %+33.9 %
  44. Iroas, God of Victory 38 %+28.1 %
  45. Karlach, Fury of Avernus 37 %+32.0 %
  46. Blasphemous Act 37 %+3.4 %
  47. Aurelia, the Law Above 37 %+27.2 %
  48. Generous Gift 37 %+6.3 %
  49. Ezio, Brash Novice 36 %+35.5 %
  50. Boros Garrison 36 %+1.4 %

Format legality

Rulings

  • 2024-07-05

    A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.

  • 2024-07-05

    A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent you control face up by paying its disguise cost.

  • 2024-07-05

    A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren’t affected unless the new characteristics of the object change the legality of those targets or attachments.

  • 2024-07-05

    An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.

  • 2024-07-05

    Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn’t use the stack and can’t be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

  • 2024-07-05

    At any time, you can look at a face-down spell or permanent you control. You can’t look at face-down permanents or spells you don’t control unless an effect instructs or allows you to do so.

  • 2024-07-05

    Because face-down creatures don’t have a name, they can’t have the same name as any other creature, even another face-down creature.

  • 2024-07-05

    Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger.

  • 2024-07-05

    If a face-down creature loses its abilities, it can’t be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.

  • 2024-07-05

    If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

  • 2024-07-05

    If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it’s an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won’t trigger, because even though you revealed the card, it never turned face up.

  • 2024-07-05

    Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a card with the legendary supertype, the artifact card type, or the Saga subtype.

  • 2024-07-05

    Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

  • 2024-07-05

    The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn’t have or change the characteristics it does have.

  • 2024-07-05

    The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.

  • 2024-07-05

    Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped.

  • 2024-07-05

    You must ensure that your face-down spells and permanents can be easily differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

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