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Jeong Jeong, the Deserter
USD $0.20
USD foil $0.33
EUR €0.04
MTGO 0.03 tix

Jeong Jeong, the Deserter

{2}{R}

Legendary Creature — Human Rebel Ally

Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)

Exhaust — {3}: Put a +1/+1 counter on Jeong Jeong. When you next cast a Lesson spell this turn, copy it and you may choose new targets for the copy. (Activate each exhaust ability only once.)

2 / 3

ExhaustFirebending
Set
Avatar: The Last Airbender (TLA #142)
Rarity
Uncommon
Mana value
3
Released
2025-11-21
Artist
Danciao
EDHREC rank
#10,748
Colour identity
{R}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.00
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Reckless Blaze 94 %+93.7 %
  2. Iroh's Demonstration 94 %+93.2 %
  3. Overwhelming Victory 94 %+93.1 %
  4. Firebending Lesson 94 %+93.0 %
  5. Solstice Revelations 88 %+85.7 %
  6. Start from Scratch 82 %+82.3 %
  7. Illuminate History 82 %+82.2 %
  8. How to Start a Riot 82 %+81.4 %
  9. Sozin's Comet 82 %+79.0 %
  10. Firebending Student 82 %+78.8 %
  11. Combustion Technique 76 %+76.1 %
  12. Zuko, Firebending Master 76 %+75.4 %
  13. Price of Freedom 76 %+75.1 %
  14. Firebender Ascension 76 %+73.4 %
  15. Redirect Lightning 88 %+71.1 %
  16. Introduction to Prophecy 71 %+70.5 %
  17. Environmental Sciences 71 %+70.4 %
  18. Fire Nation Cadets 71 %+70.1 %
  19. Iroh, Dragon of the West 71 %+69.4 %
  20. The Legend of Roku 71 %+67.9 %
  21. Fire Nation Palace 76 %+66.7 %
  22. Zuko's Exile 65 %+63.8 %
  23. Fire Sages 65 %+63.6 %
  24. Fire Nation Turret 65 %+62.4 %
  25. Avatar Roku, Firebender 65 %+61.6 %
  26. Longshot, Rebel Bowman 65 %+60.1 %
  27. Aang's Journey 59 %+58.6 %
  28. Rough Rhino Cavalry 59 %+58.4 %
  29. Cunning Maneuver 59 %+57.5 %
  30. Humble Defector 59 %+53.7 %
  31. The Fire Crystal 76 %+53.2 %
  32. Energybending 53 %+52.8 %
  33. Introduction to Annihilation 53 %+52.7 %
  34. Deserter's Disciple 53 %+52.7 %
  35. Racers' Scoreboard 53 %+52.7 %
  36. Fire Nation Archers 53 %+52.6 %
  37. Soul's Fire 53 %+49.9 %
  38. Conjurer's Closet 53 %+48.6 %
  39. Fated Firepower 53 %+48.4 %
  40. The Cave of Two Lovers 47 %+46.8 %
  41. Zuko, Exiled Prince 47 %+44.9 %
  42. Bender's Waterskin 47 %+44.9 %
  43. Braid of Fire 47 %+42.8 %
  44. Norin, Swift Survivalist 41 %+40.6 %
  45. Karn's Bastion 41 %+39.3 %
  46. Combustion Man 41 %+39.0 %
  47. Evolving Wilds 41 %+37.4 %
  48. Storm-Kiln Artist 53 %+36.8 %
  49. Electro, Assaulting Battery 47 %+36.4 %
  50. Blood Clock 35 %+35.2 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Mountain 94 %-0.7 %
  2. Iroh's Demonstration 94 %+93.2 %
  3. Reckless Blaze 94 %+93.7 %
  4. Overwhelming Victory 94 %+93.1 %
  5. Firebending Lesson 94 %+93.0 %
  6. Solstice Revelations 88 %+85.7 %
  7. Redirect Lightning 88 %+71.1 %
  8. Sozin's Comet 82 %+79.0 %
  9. Sol Ring 82 %-1.9 %
  10. Start from Scratch 82 %+82.3 %
  11. Firebending Student 82 %+78.8 %
  12. Illuminate History 82 %+82.2 %
  13. How to Start a Riot 82 %+81.4 %
  14. Combustion Technique 76 %+76.1 %
  15. Price of Freedom 76 %+75.1 %
  16. Fire Nation Palace 76 %+66.7 %
  17. Zuko, Firebending Master 76 %+75.4 %
  18. Firebender Ascension 76 %+73.4 %
  19. Ruby Medallion 76 %+19.6 %
  20. The Fire Crystal 76 %+53.2 %
  21. Iroh, Dragon of the West 71 %+69.4 %
  22. Environmental Sciences 71 %+70.4 %
  23. The Legend of Roku 71 %+67.9 %
  24. Introduction to Prophecy 71 %+70.5 %
  25. Fire Nation Cadets 71 %+70.1 %
  26. Longshot, Rebel Bowman 65 %+60.1 %
  27. Fire Sages 65 %+63.6 %
  28. Avatar Roku, Firebender 65 %+61.6 %
  29. Blasphemous Act 65 %+11.3 %
  30. Fire Nation Turret 65 %+62.4 %
  31. Zuko's Exile 65 %+63.8 %
  32. Rough Rhino Cavalry 59 %+58.4 %
  33. Humble Defector 59 %+53.7 %
  34. Cunning Maneuver 59 %+57.5 %
  35. Aang's Journey 59 %+58.6 %
  36. Deserter's Disciple 53 %+52.7 %
  37. Solemn Simulacrum 53 %+32.8 %
  38. Energybending 53 %+52.8 %
  39. Racers' Scoreboard 53 %+52.7 %
  40. Soul's Fire 53 %+49.9 %
  41. Deflecting Swat 53 %+24.6 %
  42. Introduction to Annihilation 53 %+52.7 %
  43. Conjurer's Closet 53 %+48.6 %
  44. Arcane Signet 53 %-7.6 %
  45. Storm-Kiln Artist 53 %+36.8 %
  46. Fire Nation Archers 53 %+52.6 %
  47. Fated Firepower 53 %+48.4 %
  48. Braid of Fire 47 %+42.8 %
  49. Electro, Assaulting Battery 47 %+36.4 %
  50. Guttersnipe 47 %+32.6 %

Format legality

Rulings

  • 2025-10-02

    "Firebending N" is a keyword that represents the ability "Whenever this creature attacks, add N {R}. Until end of combat, you don't lose this mana as steps end."

  • 2025-10-02

    Any choices made when the spell resolves won't have been made yet when it's copied. Any such choices will be made separately when the copy resolves.

  • 2025-10-02

    Any other mana you add during combat will still be lost as normal when moving between steps of combat.

  • 2025-10-02

    Exhaust abilities can be activated any time you could normally activate an ability.

  • 2025-10-02

    Firebending abilities aren't mana abilities. They use the stack and can be responded to.

  • 2025-10-02

    If an ability triggers whenever you activate an exhaust ability, that ability resolves before the exhaust ability resolves.

  • 2025-10-02

    If an exhaust ability of a permanent is activated, and then that permanent leaves the battlefield and returns to the battlefield, it becomes a new object so its exhaust ability can be activated again.

  • 2025-10-02

    If the spell that's copied has an X whose value was determined as it was cast, the copy has the same value of X.

  • 2025-10-02

    Mana from firebending abilities isn't lost until you leave combat and go to your second main phase. It can be used at any time during combat, even after combat damage has been dealt.

  • 2025-10-02

    Multiple instances of firebending on the same creature trigger separately, each granting you the appropriate amount of mana.

  • 2025-10-02

    The copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger.

  • 2025-10-02

    The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).

  • 2025-10-02

    The trigger from Jeong Jeong's exhaust ability and the copy it creates both resolve before the spell that caused the ability to trigger. They resolve even if the spell is countered before the copy is created.

  • 2025-10-02

    You can't choose to pay any additional costs for a copied spell. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.

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