
Anzrag, the Quake-Mole
Legendary Creature — Mole God
Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.
: Anzrag must be blocked each combat this turn if able.
8 / 4
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos 22
All 22 combos.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Roar of Challenge
- Irresistible Prey
- Anara, Wolvid Familiar
- General Marhault Elsdragon
- Lure
- You Look Upon the Tarrasque
- Neyith of the Dire Hunt
- Gaea's Gift
- Xenagos, God of Revels
- Hajar, Loyal Bodyguard
- Tyvar's Stand
- Mithril Coat
- Goreclaw, Terror of Qal Sisma
- Tamiyo's Safekeeping
- Overprotect
- Compelled Duel
- Dolmen Gate
- Savage Ventmaw
- Etali, Primal Storm
- Ruby, Daring Tracker
- Obscuring Haze
- Tyrite Sanctum
- Darksteel Plate
- Bear Umbra
- Zopandrel, Hunger Dominus
- Withstand Death
- Rhythm of the Wild
- Unnatural Growth
- Selvala, Heart of the Wilds
- Mage Slayer
- Swiftfoot Boots
- Kediss, Emberclaw Familiar
- Invasion Plans
- Toski, Bearer of Secrets
- Vigor
- Garruk's Uprising
- Fanatic of Rhonas
- Infiltration Lens
- Cactusfolk Sureshot
- Llanowar Elves
- Terrifying Presence
- Bugenhagen, Wise Elder
- Goblin Anarchomancer
- Elvish Mystic
- Temur Battle Rage
- Moraug, Fury of Akoum
- Grand Warlord Radha
- Ohran Frostfang
- Collective Resistance
- Hunter's Insight
Most included 50
Highest share of decks running them, distinctive or not.
- Forest
- Mountain
- Command Tower
- Sol Ring
- Roar of Challenge
- Arcane Signet
- Cinder Glade
- Goblin Anarchomancer
- Rhythm of the Wild
- Irresistible Prey
- Garruk's Uprising
- Rootbound Crag
- Xenagos, God of Revels
- Anara, Wolvid Familiar
- Swiftfoot Boots
- Llanowar Elves
- Cultivate
- General Marhault Elsdragon
- Goreclaw, Terror of Qal Sisma
- Lure
- Neyith of the Dire Hunt
- Tamiyo's Safekeeping
- Gaea's Gift
- Heroic Intervention
- Tyvar's Stand
- Etali, Primal Storm
- Unnatural Growth
- Beast Within
- You Look Upon the Tarrasque
- Rockfall Vale
- Stomping Ground
- Game Trail
- Mithril Coat
- Kessig Wolf Run
- Savage Ventmaw
- Rampant Growth
- Elvish Mystic
- Ruby, Daring Tracker
- Hajar, Loyal Bodyguard
- Birds of Paradise
- Nature's Lore
- Overprotect
- Fanatic of Rhonas
- Return of the Wildspeaker
- Karplusan Forest
- Dolmen Gate
- Chaos Warp
- Bear Umbra
- Compelled Duel
- Obscuring Haze
Format legality
Rulings
- 2024-02-02
Anzrag, the Quake-Mole's first ability may trigger multiple times in the same turn. Each time it resolves, you create an additional combat phase.
- 2024-02-02
If multiple creatures block Anzrag, the Quake-Mole, its first ability still triggers only once.
- 2024-02-02
If you activate Anzrag, the Quake-Mole's last ability, but each creature the defending player controls can't block for any reason, Anzrag isn't blocked. If there's a cost associated with blocking Anzrag, the defending player isn't forced to pay that cost, so it doesn't have to be blocked in that case either.
- 2024-02-02
If you activate Anzrag, the Quake-Mole's last ability, only one creature is required to block it each combat this turn. Other creatures may also block it and are free to block other creatures or not block at all.