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Ezuri, Stalker of Spheres
USD $1.14
USD foil $1.66
EUR €0.55
MTGO 0.02 tix

Ezuri, Stalker of Spheres

{2}{G}{U}

Legendary Creature — Phyrexian Elf Warrior

When Ezuri enters, you may pay {3}. If you do, proliferate twice.

Whenever you proliferate, draw a card.

"Ah, my old friends. Have you decided at last to stop clinging to the past and join me in the grand pursuit of perfection?"

3 / 3

Proliferate
Set
Phyrexia: All Will Be One (ONE #201)
Rarity
Rare
Mana value
4
Released
2023-02-10
Artist
Fariba Khamseh
EDHREC rank
#3,270
Colour identity
{G}{U}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.39
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos 1

Yawgmoth, Thran Physician+Ezuri, Stalker of Spheres+Magistrate's Scepter
{B}{G}{U}
Infinite turnsLock

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Thrummingbird 86 %+81.3 %
  2. Tekuthal, Inquiry Dominus 78 %+77.0 %
  3. Evolution Sage 85 %+75.2 %
  4. Experimental Augury 77 %+74.8 %
  5. Flux Channeler 74 %+71.8 %
  6. Tezzeret's Gambit 74 %+70.1 %
  7. Cankerbloom 72 %+69.3 %
  8. Inexorable Tide 72 %+68.9 %
  9. Unnatural Restoration 71 %+68.6 %
  10. Thirsting Roots 65 %+63.4 %
  11. Everflowing Chalice 65 %+61.3 %
  12. Karn's Bastion 71 %+60.4 %
  13. Tainted Observer 61 %+60.2 %
  14. Contentious Plan 61 %+59.4 %
  15. Prologue to Phyresis 56 %+54.9 %
  16. Serum Snare 55 %+53.6 %
  17. Dreamtide Whale 56 %+52.5 %
  18. Bloated Contaminator 53 %+52.1 %
  19. Astral Cornucopia 54 %+50.2 %
  20. Infectious Bite 48 %+47.6 %
  21. Reject Imperfection 48 %+47.0 %
  22. Pollenbright Druid 45 %+44.0 %
  23. Fathom Mage 50 %+43.2 %
  24. Expand the Sphere 41 %+40.3 %
  25. Contagion Clasp 40 %+39.1 %
  26. Smell Fear 39 %+38.4 %
  27. Gyre Sage 43 %+36.8 %
  28. Venerated Rotpriest 37 %+35.3 %
  29. Contagion Engine 35 %+34.6 %
  30. Carnivorous Canopy 35 %+34.0 %
  31. Steady Progress 35 %+34.0 %
  32. Roalesk, Apex Hybrid 35 %+33.9 %
  33. Staff of Compleation 34 %+33.4 %
  34. Contaminant Grafter 33 %+32.9 %
  35. Replicating Ring 33 %+31.6 %
  36. Blighted Agent 33 %+31.1 %
  37. Master Biomancer 36 %+30.0 %
  38. Rishkar, Peema Renegade 34 %+29.0 %
  39. Radstorm 29 %+28.5 %
  40. As Foretold 29 %+28.2 %
  41. Viral Drake 29 %+28.2 %
  42. Expansion Algorithm 35 %+27.8 %
  43. Fuel for the Cause 28 %+27.7 %
  44. Vivisurgeon's Insight 28 %+27.2 %
  45. Guildpact Informant 28 %+27.2 %
  46. Merfolk Skydiver 32 %+26.9 %
  47. Glistening Sphere 27 %+26.3 %
  48. Park Heights Maverick 26 %+25.6 %
  49. Kami of Whispered Hopes 34 %+24.4 %
  50. Deepglow Skate 27 %+24.3 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Forest 98 %+2.4 %
  2. Island 98 %+2.0 %
  3. Thrummingbird 86 %+81.3 %
  4. Evolution Sage 85 %+75.2 %
  5. Command Tower 81 %-4.4 %
  6. Tekuthal, Inquiry Dominus 78 %+77.0 %
  7. Experimental Augury 77 %+74.8 %
  8. Sol Ring 76 %-3.9 %
  9. Flux Channeler 74 %+71.8 %
  10. Tezzeret's Gambit 74 %+70.1 %
  11. Inexorable Tide 72 %+68.9 %
  12. Cankerbloom 72 %+69.3 %
  13. Karn's Bastion 71 %+60.4 %
  14. Unnatural Restoration 71 %+68.6 %
  15. Thirsting Roots 65 %+63.4 %
  16. Everflowing Chalice 65 %+61.3 %
  17. Hinterland Harbor 62 %-0.5 %
  18. Contentious Plan 61 %+59.4 %
  19. Tainted Observer 61 %+60.2 %
  20. Arcane Signet 61 %-2.2 %
  21. Prologue to Phyresis 56 %+54.9 %
  22. Dreamtide Whale 56 %+52.5 %
  23. Serum Snare 55 %+53.6 %
  24. Astral Cornucopia 54 %+50.2 %
  25. Yavimaya Coast 53 %+0.7 %
  26. Bloated Contaminator 53 %+52.1 %
  27. Fathom Mage 50 %+43.2 %
  28. Dreamroot Cascade 49 %+1.8 %
  29. Infectious Bite 48 %+47.6 %
  30. Reject Imperfection 48 %+47.0 %
  31. Pollenbright Druid 45 %+44.0 %
  32. Breeding Pool 44 %-4.9 %
  33. Gyre Sage 43 %+36.8 %
  34. Cultivate 42 %-2.7 %
  35. Reliquary Tower 42 %-7.8 %
  36. Expand the Sphere 41 %+40.3 %
  37. Contagion Clasp 40 %+39.1 %
  38. Smell Fear 39 %+38.4 %
  39. Simic Growth Chamber 39 %-5.2 %
  40. Beast Within 39 %-8.8 %
  41. Flooded Grove 39 %-5.1 %
  42. Rejuvenating Springs 39 %-4.0 %
  43. Counterspell 38 %-10.5 %
  44. Temple of Mystery 37 %+1.3 %
  45. Simic Ascendancy 37 %+23.6 %
  46. Venerated Rotpriest 37 %+35.3 %
  47. Master Biomancer 36 %+30.0 %
  48. Expansion Algorithm 35 %+27.8 %
  49. Contagion Engine 35 %+34.6 %
  50. Rampant Growth 35 %-3.9 %

Format legality

Rulings

  • 2023-02-04

    An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.

  • 2023-02-04

    If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.

  • 2023-02-04

    If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

  • 2023-02-04

    If you proliferate twice, you don't have to choose the same set of players and/or permanents to get additional counters each time.

  • 2023-02-04

    Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

  • 2023-02-04

    To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

  • 2023-02-04

    While proliferating twice, players can't respond between proliferating the first time and proliferating the second time.

  • 2023-02-04

    You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

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