
Ezuri, Stalker of Spheres
Legendary Creature — Phyrexian Elf Warrior
When Ezuri enters, you may pay . If you do, proliferate twice.
Whenever you proliferate, draw a card.
"Ah, my old friends. Have you decided at last to stop clinging to the past and join me in the grand pursuit of perfection?"
3 / 3
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos 1
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Thrummingbird
- Tekuthal, Inquiry Dominus
- Evolution Sage
- Experimental Augury
- Flux Channeler
- Tezzeret's Gambit
- Cankerbloom
- Inexorable Tide
- Unnatural Restoration
- Thirsting Roots
- Everflowing Chalice
- Karn's Bastion
- Tainted Observer
- Contentious Plan
- Prologue to Phyresis
- Serum Snare
- Dreamtide Whale
- Bloated Contaminator
- Astral Cornucopia
- Infectious Bite
- Reject Imperfection
- Pollenbright Druid
- Fathom Mage
- Expand the Sphere
- Contagion Clasp
- Smell Fear
- Gyre Sage
- Venerated Rotpriest
- Contagion Engine
- Carnivorous Canopy
- Steady Progress
- Roalesk, Apex Hybrid
- Staff of Compleation
- Contaminant Grafter
- Replicating Ring
- Blighted Agent
- Master Biomancer
- Rishkar, Peema Renegade
- Radstorm
- As Foretold
- Viral Drake
- Expansion Algorithm
- Fuel for the Cause
- Vivisurgeon's Insight
- Guildpact Informant
- Merfolk Skydiver
- Glistening Sphere
- Park Heights Maverick
- Kami of Whispered Hopes
- Deepglow Skate
Most included 50
Highest share of decks running them, distinctive or not.
- Forest
- Island
- Thrummingbird
- Evolution Sage
- Command Tower
- Tekuthal, Inquiry Dominus
- Experimental Augury
- Sol Ring
- Flux Channeler
- Tezzeret's Gambit
- Inexorable Tide
- Cankerbloom
- Karn's Bastion
- Unnatural Restoration
- Thirsting Roots
- Everflowing Chalice
- Hinterland Harbor
- Contentious Plan
- Tainted Observer
- Arcane Signet
- Prologue to Phyresis
- Dreamtide Whale
- Serum Snare
- Astral Cornucopia
- Yavimaya Coast
- Bloated Contaminator
- Fathom Mage
- Dreamroot Cascade
- Infectious Bite
- Reject Imperfection
- Pollenbright Druid
- Breeding Pool
- Gyre Sage
- Cultivate
- Reliquary Tower
- Expand the Sphere
- Contagion Clasp
- Smell Fear
- Simic Growth Chamber
- Beast Within
- Flooded Grove
- Rejuvenating Springs
- Counterspell
- Temple of Mystery
- Simic Ascendancy
- Venerated Rotpriest
- Master Biomancer
- Expansion Algorithm
- Contagion Engine
- Rampant Growth
Format legality
Rulings
- 2023-02-04
An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
- 2023-02-04
If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
- 2023-02-04
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
- 2023-02-04
If you proliferate twice, you don't have to choose the same set of players and/or permanents to get additional counters each time.
- 2023-02-04
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
- 2023-02-04
To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
- 2023-02-04
While proliferating twice, players can't respond between proliferating the first time and proliferating the second time.
- 2023-02-04
You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.