
Emrakul, the World Anew
Legendary Creature — Eldrazi
When you cast this spell, gain control of all creatures target player controls.
Flying, protection from spells and from permanents that were cast this turn
When Emrakul leaves the battlefield, sacrifice all creatures you control.
Madness—Pay six .
12 / 12
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos
Not part of any combo on Commander Spellbook.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Kozilek's Channeler
- Breaker of Creation
- It That Heralds the End
- Eldrazi Temple
- Horizon Stone
- Idol of False Gods
- Geode Golem
- Warden of Geometries
- Zhulodok, Void Gorger
- Endbringer
- Oblivion Sower
- Sisay's Ring
- Spawnbed Protector
- Stonespeaker Crystal
- Artisan of Kozilek
- Desolation Twin
- Anticausal Vestige
- Dreamstone Hedron
- Eldrazi Mimic
- Labyrinth of Skophos
- Eye of Ugin
- Scour from Existence
- Breaker of Armies
- Sanctum of Eternity
- Urza's Incubator
- Conduit of Ruin
- Bane of Bala Ged
- Endless One
- Eldrazi Confluence
- Sire of Seven Deaths
- Worn Powerstone
- Geier Reach Sanitarium
- Kozilek, the Great Distortion
- Eldrazi Ravager
- Not of This World
- Key to the City
- Flayer of Loyalties
- Command Beacon
- Blood Clock
- Ulamog's Dreadsire
- Ur-Golem's Eye
- Umbilicus
- Gilded Lotus
- Calamity of the Titans
- Pathrazer of Ulamog
- Skittering Invasion
- Ulamog, the Defiler
- Walker of the Wastes
- Spawning Bed
- Eldrazi Conscription
Most included 50
Highest share of decks running them, distinctive or not.
- Sol Ring
- Wastes
- Forsaken Monument
- All Is Dust
- Thran Dynamo
- Eldrazi Temple
- Shrine of the Forsaken Gods
- Hedron Archive
- Urza's Power Plant
- Urza's Mine
- Urza's Tower
- Glaring Fleshraker
- Ugin, the Ineffable
- It That Heralds the End
- Mind Stone
- Echoes of Eternity
- Warping Wail
- Null Elemental Blast
- Thought Vessel
- Worn Powerstone
- Endbringer
- Palladium Myr
- Everflowing Chalice
- Not of This World
- Dreamstone Hedron
- Mystic Forge
- Kozilek, the Great Distortion
- Temple of the False God
- Artisan of Kozilek
- Rogue's Passage
- Titan's Presence
- Reliquary Tower
- Rise of the Eldrazi
- Breaker of Creation
- Conduit of Ruin
- Geode Golem
- Tomb of the Spirit Dragon
- Kozilek's Command
- Ulamog, the Ceaseless Hunger
- War Room
- Oblivion Sower
- Eye of Ugin
- Eldritch Immunity
- Urza's Cave
- Solemn Simulacrum
- Kozilek's Channeler
- Basalt Monolith
- Bonders' Enclave
- Sanctum of Ugin
- It That Betrays
Format legality
Rulings
- 2024-06-07
A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
- 2024-06-07
A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
- 2024-06-07
Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
- 2024-06-07
Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a creature with madness if you discard it during an opponent's turn.
- 2024-06-07
Emrakul, the World Anew's triggered ability will resolve before Emrakul does. If Emrakul is countered or otherwise leaves the stack in response to that triggered ability, the triggered ability will still resolve as normal.
- 2024-06-07
If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
- 2024-06-07
If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
- 2024-06-07
If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
- 2024-06-07
If you discard a card with madness, you discard it into exile instead of into your graveyard. When you do, you can either cast it from exile for its madness cost or put it into your graveyard.
- 2024-06-07
Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
- 2024-06-07
The control-change effect of Emrakul's first ability lasts indefinitely. It doesn't wear off during the cleanup step or when Emrakul leaves the battlefield.