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Sauron, Lord of the Rings
USD $0.47
USD foil $0.67
EUR €0.74
MTGO 2.00 tix

Sauron, Lord of the Rings

{5}{U}{B}{R}

Legendary Creature — Avatar Horror

When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield.

Trample

Whenever a commander an opponent controls dies, the Ring tempts you.

9 / 9

AmassTrampleMill
Set
Tales of Middle-earth Commander (LTC #4)
Rarity
Mythic
Mana value
8
Released
2023-06-23
Artist
Alex Brock
EDHREC rank
#5,160
Colour identity
{B}{R}{U}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.41
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commanderIn a preconstructed deck

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. The Balrog of Moria 74 %+69.2 %
  2. Anger 76 %+64.9 %
  3. Living Death 71 %+64.7 %
  4. Relic of Sauron 83 %+64.1 %
  5. Moria Scavenger 67 %+62.3 %
  6. Too Greedily, Too Deep 64 %+61.0 %
  7. The Black Gate 69 %+60.2 %
  8. Cavern-Hoard Dragon 62 %+58.8 %
  9. Extract from Darkness 61 %+58.0 %
  10. Scourge of the Throne 59 %+56.3 %
  11. Reanimate 80 %+54.6 %
  12. Faithless Looting 73 %+52.5 %
  13. Worn Powerstone 54 %+49.6 %
  14. Saruman, the White Hand 55 %+48.3 %
  15. Thrill of Possibility 60 %+48.3 %
  16. Treasure Nabber 52 %+48.1 %
  17. Desolate Lighthouse 53 %+47.2 %
  18. In the Darkness Bind Them 53 %+46.9 %
  19. Lord of the Nazgûl 52 %+46.4 %
  20. Troll of Khazad-dûm 48 %+45.7 %
  21. Rampaging War Mammoth 45 %+44.2 %
  22. Mind Stone 56 %+43.7 %
  23. Everflowing Chalice 46 %+42.8 %
  24. Frostboil Snarl 58 %+42.7 %
  25. Decree of Pain 47 %+42.4 %
  26. Choked Estuary 60 %+42.3 %
  27. Foreboding Ruins 61 %+41.9 %
  28. Fact or Fiction 48 %+41.7 %
  29. Summons of Saruman 46 %+41.4 %
  30. Gríma, Saruman's Footman 46 %+41.3 %
  31. Commander's Sphere 58 %+40.9 %
  32. The Mouth of Sauron 45 %+40.7 %
  33. Underground River 69 %+40.5 %
  34. Notion Thief 48 %+40.3 %
  35. Sauron, the Dark Lord 42 %+40.1 %
  36. Sulfurous Springs 68 %+40.0 %
  37. Consider 46 %+39.8 %
  38. Forbidden Alchemy 41 %+39.2 %
  39. Rogue's Passage 60 %+38.2 %
  40. Hostage Taker 47 %+37.8 %
  41. Deep Analysis 41 %+37.5 %
  42. Orcish Siegemaster 44 %+37.3 %
  43. Shelob, Dread Weaver 38 %+36.5 %
  44. Feed the Swarm 64 %+36.2 %
  45. Knollspine Dragon 37 %+36.0 %
  46. Field of Ruin 39 %+36.0 %
  47. Arcane Denial 65 %+35.8 %
  48. Wake the Dragon 37 %+35.5 %
  49. Smoldering Marsh 73 %+35.0 %
  50. Basalt Monolith 37 %+34.4 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Swamp 99 %+6.3 %
  2. Mountain 98 %+6.6 %
  3. Island 98 %+5.1 %
  4. Command Tower 94 %+1.8 %
  5. Sol Ring 93 %+3.1 %
  6. Arcane Signet 92 %+4.3 %
  7. Relic of Sauron 83 %+64.1 %
  8. Reanimate 80 %+54.6 %
  9. Dragonskull Summit 79 %+31.8 %
  10. Drowned Catacomb 78 %+33.6 %
  11. Sulfur Falls 77 %+28.8 %
  12. Anger 76 %+64.9 %
  13. The Balrog of Moria 74 %+69.2 %
  14. Crumbling Necropolis 73 %+21.0 %
  15. Smoldering Marsh 73 %+35.0 %
  16. Blasphemous Act 73 %+28.2 %
  17. Faithless Looting 73 %+52.5 %
  18. Sunken Hollow 72 %+32.4 %
  19. Living Death 71 %+64.7 %
  20. The Black Gate 69 %+60.2 %
  21. Underground River 69 %+40.5 %
  22. Sulfurous Springs 68 %+40.0 %
  23. Moria Scavenger 67 %+62.3 %
  24. Arcane Denial 65 %+35.8 %
  25. Too Greedily, Too Deep 64 %+61.0 %
  26. Feed the Swarm 64 %+36.2 %
  27. Cavern-Hoard Dragon 62 %+58.8 %
  28. Extract from Darkness 61 %+58.0 %
  29. Foreboding Ruins 61 %+41.9 %
  30. Choked Estuary 60 %+42.3 %
  31. Rogue's Passage 60 %+38.2 %
  32. Thrill of Possibility 60 %+48.3 %
  33. Scourge of the Throne 59 %+56.3 %
  34. Frostboil Snarl 58 %+42.7 %
  35. Commander's Sphere 58 %+40.9 %
  36. Mind Stone 56 %+43.7 %
  37. Path of Ancestry 55 %+24.5 %
  38. Saruman, the White Hand 55 %+48.3 %
  39. Worn Powerstone 54 %+49.6 %
  40. Desolate Lighthouse 53 %+47.2 %
  41. In the Darkness Bind Them 53 %+46.9 %
  42. Lord of the Nazgûl 52 %+46.4 %
  43. Treasure Nabber 52 %+48.1 %
  44. Evolving Wilds 51 %+29.0 %
  45. Terramorphic Expanse 49 %+29.7 %
  46. Fact or Fiction 48 %+41.7 %
  47. Notion Thief 48 %+40.3 %
  48. Troll of Khazad-dûm 48 %+45.7 %
  49. Decree of Pain 47 %+42.4 %
  50. Hostage Taker 47 %+37.8 %

Format legality

Rulings

  • 2023-06-16

    Amass Zombies works the same way, except you create a 0/0 black Zombie Army creature token if you don't control an Army. If the Army creature you chose isn't already a Zombie, it becomes a Zombie in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.

  • 2023-06-16

    Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."

  • 2023-06-16

    As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.

  • 2023-06-16

    Each player can have only one emblem named The Ring and only one Ring-bearer at a time.

  • 2023-06-16

    Each time the Ring tempts you, you must choose a creature if you control one.

  • 2023-06-16

    If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.

  • 2023-06-16

    If you don't control an Army, the Orc Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.

  • 2023-06-16

    In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Orcs, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't an Orc, it becomes an Orc in addition to its other types.

  • 2023-06-16

    Sauron, Lord of the Rings's last ability will trigger even if the owner of the commander that died chooses to return it to the command zone after it dies.

  • 2023-06-16

    Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.

  • 2023-06-16

    Some spells and abilities that amass Orcs may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Orcs.

  • 2023-06-16

    Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.

  • 2023-06-16

    The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.

  • 2023-06-16

    The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.

  • 2023-06-16

    The creature card you choose doesn't need to be a card you milled. You may choose a creature card that was already in your graveyard before you milled.

  • 2023-06-16

    To amass Orcs N, if you don't control an Army creature, create a 0/0 black Orc Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already an Orc, it becomes an Orc in addition to its other types.

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